So to answer your question: "Canon" is officially determined by whichever game you're playing.Īnd yes, it is quite possible for different games of the same series to have different canons. That is why some events of Fallout 1 are canon in Fallout 2, and others are not. Did the Dweller save the Vault, or did they not? Did they stop the Supermutant invasion, or did they not? Not every event that can happen in Fallout 1 necessarily happened in Fallout 2. So when we look at Fallout 2, the sequel to Fallout 1, obviously something must have happened during Fallout 1 that led to the story of Fallout 2. This is why canonicity is usually only discussed when additional works exist, such as spinoffs, prequels, sequels, interquels, etc. If the hero set out to fight the dragon, then they set out to fight the dragon.
However, canonicity usually isn't relevant within the same piece of work, because it is too obvious. And once an NPC has been killed, any event that can only happen if they're still alive automatically becomes non-canon. For example, the Dweller can't have saved the Vault if they failed to save the Vault (obviously) and vice versa. After all, Fallout 1 represents the starting point of the series, and there is no other material that can influence the story *.īut since the Fallout series has branching storylines, some events may be mutually exclusive. What is or isn't canon can differ from game to game.įor Fallout 1, everything that is told within the game is canon. In this case, the work is a video game of the Fallout series. In other words, canon is every event that "really" happened according to a given work's story. Marcus was inspired by the Chosen one and founded Jacobstown in the Mojave Wasteland.In fiction, canon is the material accepted as officially part of the story in an individual universe of that story. The village elder passed away in peace a few months later, promoting the Chosen one the elder, with the combination of the vault technology and tribes skills, New Arroyo thrived as a town. The chosen one had returned the tribe to arroyo and with the G.E.C.K, formed the village of New Arroyo and reunited the tribe and vault 13 resident for the first time in 3 generations. Frank was slain in battle by the chosen one, but before death, had released a nuclear warhead in hopes of killing the Chosen one. He freed his tribe as well the vault 13 residents, only to be confront by Frank Horrigan, a Enclave enforcer. The Chosen one eventually found the Enclave base, a oil rig off the coast of the Atlantic.
A bio weapon capable of destroying every mutated creature in the wasteland. The Chosen one found out later that the Enclave had taken his people for use in a experiment for a F.E.V virus. The Chosen one has returned to his village, G.E.C.K in hand, only to discover that his tribe as well as the residents in vault 13 had been taken by Enclave which would formally introduce themselves to the chosen one later. This would help Arroyo thrive as a community. When the chosen one had finished all the trials from his tribe, he was assigned to find a Garden of Eden Creation Kit, or G.E.C.K for short. He was trained at birth to become the champion of his village Arroyo, and after that, there Elder. He was the grandson of the Vault dweller, and the son/daughter of the village elder. The Chosen was born as a member of the third generation of vault 13 descendants. Born in March 23rd 2221 The Chosen one, whether it be a he or she, is the protagonist in the video game Fallout 2, and the grandkid of the vault dweller.